objective c - How to steal audio from specific application? -
I am trying to explain how to capture the audio of the given software on Mac, such as
I know that it is not on this subject, but I want to understand better how to do it. Is Crate a User Space Driver the only way to achieve it?
The best way to get what I have found is to basically make your computer an internal interface Which lets you route the audio program. If you get audacity like Ded, you can choose sound flower as your audio input, you can set the soundflare as your system audio output and record the audio directly into your ded.
GW
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